Games trends in Singapore
Current Google Trends
Updated 2026-11-07T18:00:10.978254Z
- Trading Card · 10,000+
- T1 vs Kc · 200+
Observed history
Games featured most often among Singapore’s leading observed trends in this period. Leading topics included Trading Card, Melbourne Cup and Callina Liang.
1 Jan 2000 – 7 Nov 2026 · UTC
Partial coverage: observations collected 28 Oct 2026 – 7 Nov 2026.
Trading Card
10,000+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-11-06: 2,000+ (daily peak)
- 2026-11-07: 10,000+ (daily peak)
Melbourne Cup
200+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-11-03: 200+ (daily peak)
- 2026-11-04: 200+ (daily peak)
- 2026-11-05: 200+ (daily peak)
Callina Liang
200+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-10-28: 200+ (daily peak)
- 2026-10-29: 200+ (daily peak)
T1 vs Kc
200+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-11-07: 200+ (daily peak)
Melbourne Cup 2026
200+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-11-03: 200+ (daily peak)
- 2026-11-05: 100+ (daily peak)
Mansion
100+ · Maximum observed lower bound
Observed volume history (UTC)
- 2026-10-29: 100+ (daily peak)
- 2026-10-30: 100+ (daily peak)
- 2026-10-31: 100+ (daily peak)
Coverage and methodology
6 observed queries · 6 story entries. Rankings use the highest observed Google volume lower bound, never the sum of repeated checks or variants.
Observed data: 2026-10-28T13:30:03.567766Z to 2026-11-07T15:16:03.637617+00:00. Observed Trending Now topics only. Missing dates or absent topics do not establish that no searches occurred.
Dates without observations: 2026-11-01, 2026-11-02