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Technology trends in Portugal

Current Google Trends

Updated 2026-11-01T14:08:14.735877Z

Observed history

Technology featured most often among Portugal’s leading observed trends in this period. Leading topics included Critical Software, Internet and Slb.

1 Jan 2000 – 31 Oct 2026 · UTC

Partial coverage: observations collected 28 Oct 2026 – 31 Oct 2026.

  1. Critical Software

    2,000+ · Maximum observed lower bound

    Observed volume history (UTC)
    • 2026-10-30: 2,000+ (daily peak)
    • 2026-10-31: 2,000+ (daily peak)

    Science · Technology

    • Internet

      2,000+ · Maximum observed lower bound

      Observed volume history (UTC)
      • 2026-10-29: 2,000+ (daily peak)
      • 2026-10-30: 2,000+ (daily peak)

      Technology

    • Slb

      1,000+ · Maximum observed lower bound

      Observed volume history (UTC)
      • 2026-10-29: 1,000+ (daily peak)
      • 2026-10-30: 1,000+ (daily peak)
      • 2026-10-31: 1,000+ (daily peak)

      Business and Finance · Technology

      • Apple

        1,000+ · Maximum observed lower bound

        Observed volume history (UTC)
        • 2026-10-28: 500+ (daily peak)
        • 2026-10-29: 1,000+ (daily peak)
        • 2026-10-30: 1,000+ (daily peak)

        Technology

        • Ios 27.2

          500+ · Maximum observed lower bound

          Observed volume history (UTC)
          • 2026-10-28: 500+ (daily peak)
          • 2026-10-29: 200+ (daily peak)
          • 2026-10-30: 200+ (daily peak)

          Technology

          • Câmera

            500+ · Maximum observed lower bound

            Observed volume history (UTC)
            • 2026-10-29: 500+ (daily peak)
            • 2026-10-30: 500+ (daily peak)
            • 2026-10-31: 500+ (daily peak)

            Technology · Hobbies and Leisure · Entertainment

            • Playstation

              500+ · Maximum observed lower bound

              Observed volume history (UTC)
              • 2026-10-30: 500+ (daily peak)

              Games · Technology

              • Playstation

                500+ · Maximum observed lower bound

                Observed volume history (UTC)
                • 2026-10-28: 200+ (daily peak)
                • 2026-10-29: 500+ (daily peak)
                • 2026-10-30: 500+ (daily peak)

                Games · Technology

                • Ps6

                  200+ · Maximum observed lower bound

                  Observed volume history (UTC)
                  • 2026-10-31: 200+ (daily peak)

                  Games · Technology · Science

                  • Club Sport Marítimo

                    100+ · Maximum observed lower bound

                    Observed volume history (UTC)
                    • 2026-10-29: 100+ (daily peak)
                    • 2026-10-30: 100+ (daily peak)
                    • 2026-10-31: 100+ (daily peak)

                    Technology · Sports

                    Coverage and methodology

                    10 observed queries · 10 story entries. Rankings use the highest observed Google volume lower bound, never the sum of repeated checks or variants.

                    Observed data: 2026-10-28T03:30:19.251097+00:00 to 2026-10-31T23:30:23.713559Z. Observed Trending Now topics only. Missing dates or absent topics do not establish that no searches occurred. Historical backfill is in progress.