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Games trends in Indonesia

Current Google Trends

Updated 2026-11-01T14:08:12.278152Z

Observed history

Games featured most often among Indonesia’s leading observed trends in this period. Leading topics included Bank, Monster Hunter Outlanders and Gta 6.

1 Jan 2000 – 31 Oct 2026 · UTC

Partial coverage: observations collected 27 Oct 2026 – 31 Oct 2026.

  1. Bank

    20,000+ · Maximum observed lower bound

    Observed volume history (UTC)
    • 2026-10-30: 10,000+ (daily peak)
    • 2026-10-31: 20,000+ (daily peak)

    Games

    • Monster Hunter Outlanders

      5,000+ · Maximum observed lower bound

      Observed volume history (UTC)
      • 2026-10-28: 1,000+ (daily peak)
      • 2026-10-29: 5,000+ (daily peak)
      • 2026-10-30: 5,000+ (daily peak)

      Games

      • Gta 6

        2,000+ · Maximum observed lower bound

        Observed volume history (UTC)
        • 2026-10-30: 2,000+ (daily peak)
        • 2026-10-31: 2,000+ (daily peak)

        Games

        • Pokémon Unite

          1,000+ · Maximum observed lower bound

          Observed volume history (UTC)
          • 2026-10-27: 1,000+ (daily peak)
          • 2026-10-28: 1,000+ (daily peak)
          • 2026-10-29: 1,000+ (daily peak)

          Games

          • Kode Redeem FC

            1,000+ · Maximum observed lower bound

            Observed volume history (UTC)
            • 2026-10-31: 1,000+ (daily peak)

            Games · Sports

            • Gta Vi

              1,000+ · Maximum observed lower bound

              Observed volume history (UTC)
              • 2026-10-30: 1,000+ (daily peak)
              • 2026-10-31: 1,000+ (daily peak)

              Games

              • Kode Redeem FC Mobile

                500+ · Maximum observed lower bound

                Observed volume history (UTC)
                • 2026-10-31: 500+ (daily peak)

                Games · Sports

                • Subway Surfers

                  500+ · Maximum observed lower bound

                  Observed volume history (UTC)
                  • 2026-10-29: 500+ (daily peak)
                  • 2026-10-30: 500+ (daily peak)
                  • 2026-10-31: 500+ (daily peak)

                  Games

                  • November 2026

                    200+ · Maximum observed lower bound

                    Observed volume history (UTC)
                    • 2026-10-29: 200+ (daily peak)
                    • 2026-10-30: 200+ (daily peak)

                    Games · Technology

                    • Block Blast

                      200+ · Maximum observed lower bound

                      Observed volume history (UTC)
                      • 2026-10-29: 200+ (daily peak)
                      • 2026-10-30: 200+ (daily peak)
                      • 2026-10-31: 200+ (daily peak)

                      Games

                      Coverage and methodology

                      12 observed queries · 12 story entries. Rankings use the highest observed Google volume lower bound, never the sum of repeated checks or variants.

                      Observed data: 2026-10-27T13:15:11.893248Z to 2026-10-31T19:30:18.134547Z. Observed Trending Now topics only. Missing dates or absent topics do not establish that no searches occurred. Historical backfill is in progress.