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Games trends in Hong Kong

Current Google Trends

Updated 2026-11-01T14:08:10.891700Z

Observed history

Games featured most often among Hong Kong’s leading observed trends in this period. Leading topics included 六合彩攪珠結果, 六合彩結果 and 彩票.

1 Jan 2000 – 31 Oct 2026 · UTC

Partial coverage: observations collected 27 Oct 2026 – 31 Oct 2026.

  1. 六合彩攪珠結果

    10,000+ · Maximum observed lower bound

    Observed volume history (UTC)
    • 2026-10-31: 10,000+ (daily peak)

    Games

    • 六合彩結果

      10,000+ · Maximum observed lower bound

      Observed volume history (UTC)
      • 2026-10-31: 10,000+ (daily peak)

      Games

      • 彩票

        5,000+ · Maximum observed lower bound

        Observed volume history (UTC)
        • 2026-10-27: 200+ (daily peak)
        • 2026-10-28: 5,000+ (daily peak)
        • 2026-10-29: 500+ (daily peak)

        Games

        • Monster Hunter Outlanders

          2,000+ · Maximum observed lower bound

          Observed volume history (UTC)
          • 2026-10-28: 100+ (daily peak)
          • 2026-10-29: 2,000+ (daily peak)
          • 2026-10-30: 2,000+ (daily peak)

          Games

          • 影之刃零

            2,000+ · Maximum observed lower bound

            Observed volume history (UTC)
            • 2026-10-29: 2,000+ (daily peak)
            • 2026-10-30: 2,000+ (daily peak)
            • 2026-10-31: 2,000+ (daily peak)

            Games

            • 魔物獵人旅人

              1,000+ · Maximum observed lower bound

              Observed volume history (UTC)
              • 2026-10-29: 1,000+ (daily peak)
              • 2026-10-30: 1,000+ (daily peak)

              Games

              • 國際騎師錦標賽

                500+ · Maximum observed lower bound

                Observed volume history (UTC)
                • 2026-10-28: 200+ (daily peak)
                • 2026-10-30: 500+ (daily peak)

                Hobbies and Leisure · Sports · Games

                • 萬聖節 金 多 寶

                  500+ · Maximum observed lower bound

                  Observed volume history (UTC)
                  • 2026-10-28: 200+ (daily peak)
                  • 2026-10-29: 500+ (daily peak)
                  • 2026-10-30: 200+ (daily peak)

                  Games

                  • 國際 騎 師 錦標賽

                    500+ · Maximum observed lower bound

                    Observed volume history (UTC)
                    • 2026-10-28: 500+ (daily peak)
                    • 2026-10-29: 500+ (daily peak)
                    • 2026-10-30: 500+ (daily peak)

                    Hobbies and Leisure · Sports · Games

                    • 香港赛马会

                      200+ · Maximum observed lower bound

                      Observed volume history (UTC)
                      • 2026-10-28: 200+ (daily peak)
                      • 2026-10-29: 200+ (daily peak)
                      • 2026-10-30: 200+ (daily peak)

                      Games · Sports · Hobbies and Leisure

                      Coverage and methodology

                      14 observed queries · 14 story entries. Rankings use the highest observed Google volume lower bound, never the sum of repeated checks or variants.

                      Observed data: 2026-10-27T14:30:17.496703Z to 2026-10-31T19:30:16.879924Z. Observed Trending Now topics only. Missing dates or absent topics do not establish that no searches occurred. Historical backfill is in progress.